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Retrospace Walkthrough: Aurora 5 Guide From Stasis to Garden

This retrospace walkthrough covers the opening hours of Aurora 5, from the Stasis Chamber to the 0937 janitor closet and the Gene Sucker in the garden.

This retrospace walkthrough condenses the two-part guide published by Into Indie Games on Oct 1 and Oct 2, 2026, covering the opening stretch of Aurora 5, the space station swallowed by a black hole. The route runs from waking up in the Stasis Chamber, through restoring power and cracking the janitor closet, to retrieving the Gene Sucker in the Nexus Plaza Garden. Use this retrospace walkthrough as a checklist rather than a script, because the game encourages alternate paths and hidden routes.

Wake Up and Gather Your First Supplies

After picking a difficulty option at the start, watch the opening cutscene and wake up in the Stasis Chamber. The guide warns that the difficulty choice cannot be changed later, so pick carefully. Head up the ramp on the left and grab the Power Wrench waiting there. Because a retrospace walkthrough lives or dies on its pickup list, the table below maps the starting area.

PickupLocation
Power WrenchUp the ramp on the left of the Stasis Chamber
Rocket Doughnut, Crunchy bar, FlashlightOn the table
CreditNear the poster
AmmoStorage chest left of the exit door
Logan's BeerInside a crate further left

Past the door, Amira warns you about a gas leak, and there is another doughnut hiding in the trashcan, with two bottles of water next to the terminal. Check the pod terminal and open all the pod sections; the casualty count will climb as you go. Take the ramp and gather scrap from the cryo chambers, then collect the A.U.C.S Helmet near the top on the left to gain a HUD. Watch for valves on the floor along the way, move the large box to reach the scrap underneath it, and pick up the audio log from the seat on the right.

Power, Codes and the Janitor Closet

The next console is unpowered, and the fix is delightfully wet. Grab the fire extinguisher from the wall left of the seat and douse the burning debris near the exit, which frees up scrap and a hatch route to more ammo, a couple of corpses, and a Universe cleaner near the medical sign. Use the cleaner bottle's alternate mode to lay puddles that connect the two existing puddles, one here and one at the back, then hit the electrical box at the back to close the circuit. Stand clear of the water.

The powered terminal is password-protected, so this stretch of the retrospace walkthrough is about codes. Near the ramp with the ceiling-mounted gun, a glowing green audio log reveals that the Janitor Closet code is 0937. On the other side of the room, a Biometric Scanner opens the lockers, where a sticky note shows the code 1477. Enter that at the security override on the bloody terminal at the back, then return to the Janitor's Closet, enter 0937, and open the chest at the back for a handgun and ammo.

CodeWhere you learn itWhat it opens
0937Audio log near the ramp with the ceiling-mounted gunJanitor Closet
1477Sticky note after using the Biometric ScannerSecurity terminal override

Head back up the ramp and enter the door marked Stasis distribution Nexus plaza. Past the toilet and down the ramp sits a Heal-o-Dome, and turning right in the conveyor belt area leads to a malfunctioning elevator. Climb down the ladder on the side of the belts, crawl through the small crawlspace on the left, shoot the grill, and hit the generator with the power wrench to start it.

Part 2: Elevator, First Enemy and the PHCD

The second half of the retrospace walkthrough begins once the generator runs. Climb back up, move the box to enter the narrow crawlspace, break the grill at the back of the room, and climb down the red ladder to lockers holding credits and scrap. Follow the path to a corpse with the audio log "Tough as Hell!" and drop into the Janitor's Closet you already know.

Return to the elevator and go up. Through the unlocked door on the right you meet your first enemy; shoot him down, and grab another Suzie Smallgun near the corpse on the ramp. Unlock the door behind the ramp to open a shortcut back to the lobby, then head to the door with two angel symbols and step through.

StepWhat to do
1Ride the elevator up and take the unlocked door on the right
2Defeat the first enemy and pick up the Suzie Smallgun
3Unlock the shortcut back to the lobby
4Go through the door with two angel symbols
5Take the PHCD from the corpse after the Dr Nebula cutscene

Garden Route: Bertha Shotgun and Gene Sucker

The garden leg of this retrospace walkthrough rewards thorough players with several key pickups. With the PHCD in hand, download the map data from the map terminal and take the door marked "Garden". On the first couch near a corpse you find a note, and Dr. Nebula calls with a new objective: obtain a Gene Sucker.

Towards section B, a Heal-o-Dome waits, and a spider attacks nearby. Take the left path to a hanging body and collect the Bertha Shotgun at its feet. Near the Head Gardener's office, a corpse by the map terminal holds the Map Attachment for your HUD, and checking that terminal adds a mini map to the bottom of your screen. Steam blocks the service door, so find one of the valves seen around the station, or go back and unlock the door with the console. Past the malfunctioning elevator and a narrow ledge, you can grab a Cosmi Cola and then the hacking attachment. In the Head Gardener's office, the terminal needs a keycard or a completed hacking mini game; loot the body inside to get the Gene Sucker.

ItemLocation
Bertha ShotgunAt the feet of a hanging body on the left garden path
Map AttachmentNext to a corpse near the map terminal
Hacking AttachmentPast the malfunctioning elevator on a narrow ledge
Gene SuckerLooted from a body in the Head Gardener's office

This retrospace walkthrough follows the Into Indie Games two-part guide: Part 1 and Part 2. For the official description and system requirements, see the RetroSpace Steam page.

FAQ

What is the janitor closet code?

The Janitor Closet code is 0937. The glowing green audio log near the ramp with the ceiling-mounted gun reads it out, and the closet's chest holds a handgun and ammo.

How do I restore power to the terminal?

Use the cleaner bottle's alternate mode to spray puddles that connect the two existing puddles, then hit the electrical box at the back to close the circuit. Do not stand in the water.

Where is the Gene Sucker?

The Gene Sucker is looted from a body in the Head Gardener's office. Hack the door with the simple hacking mini game if you have no keycard, and follow Dr. Nebula's objective after the garden.

Does this retrospace walkthrough cover the whole game?

No. It covers the opening sections through the Gene Sucker, based on the two-part Into Indie Games guide published on Oct 1 and Oct 2, 2026. Aurora 5 continues beyond that point.

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